Designer Skills

Screen world vs glasses world

Every screen design skill has a spatial equivalent — but the thinking behind it is completely different.

Screen design
What you know
Glasses design
What to learn
Visual hierarchy
What does this look like?
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Ambient information design
When does this appear?
Tap and click
One input. One action.
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Multimodal interaction
Voice, gaze, gesture — with fallbacks.
Screen real estate
Fill the viewport. Use the space.
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Contextual restraint
Show less. Appear only when needed.
Responsive layout
Phone → tablet → desktop.
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Cross-device systems
Phone → watch → glasses → space.
Cookie consent banners
Legal checkbox. User ignores it.
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Ethics and consent by design
Trust must be visible. Always-on cameras change everything.
Device specs sheet
Screen size, resolution, OS.
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Material knowledge
FOV, weight, brightness, battery trade-offs.
6shifts
From screen thinking to spatial thinking
<2s
Max glance time for ambient UI
3+inputs
Voice, gaze, gesture — all need design
Now
Best time to start building these skills